Search Issue Tracker
Fixed
Fixed in 1.1.5, 2.0.0-pre.4
Votes
0
Found in [Package]
1.0.0-exp.4
1.1.4
2.0.0-pre.3
Issue ID
NAVB-47
Regression
No
ExecuteInEditMode warning is listing all of the NavMesh Components when entering the Play Mode from the Prefab mode
How to reproduce:
1. Open the user-attached project “NavMeshAttributes”
2. Open the “SampleScene” scene
3. Open the “Plane” Prefab from the Project window
4. Enter the Play Mode
5. Observe the ExecuteInEditMode warning
Expected result: The warning notifies the user without naming all of the NavMesh Components
Actual result: All of the NavMesh Components are listed, the more Components the bigger the warning window is
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment