Search Issue Tracker
Fixed
Fixed in 1.1.5, 2.0.0-pre.4
Votes
0
Found in [Package]
1.1.4
2.0.0-pre.3
Issue ID
NAVB-47
Regression
No
ExecuteInEditMode warning is listing all of the NavMesh Components when entering the Play Mode from the Prefab mode
How to reproduce:
1. Open the user-attached project “NavMeshAttributes”
2. Open the “SampleScene” scene
3. Open the “Plane” Prefab from the Project window
4. Enter the Play Mode
5. Observe the ExecuteInEditMode warning
Expected result: The warning notifies the user without naming all of the NavMesh Components
Actual result: All of the NavMesh Components are listed, the more Components the bigger the warning window is
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: Windows 11 Pro
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
Add comment