Search Issue Tracker
Fixed
Fixed in 1.11.0, 7000.0.0
Votes
0
Found in [Package]
1.10.0
7000.0.0
Issue ID
ISXB-953
Regression
Yes
PreUpdate.InputForUIUpdate generates garbage every frame when the Input System package is installed
Reproduction steps:
1. Open the attached “Test14“ project
2. Open the “Assets/Scenes/SampleScene” scene
3. Enter the Play mode
4. Open the Profiler via Window -> Analysis -> Profiler
5. Profile for a few seconds then stop and select a random frame
6. Select the hierarchy mode
7. Search for “PreUpdate.InputForUIUpdate”
8. Observe the results
Expected Result: GC Alloc for PreUpdate.InputForUIUpdate is 0B
Actual Result: GC Alloc for PreUpdate.InputForUIUpdate is 128B
Reproducible with: 1.8.2 (2023.2.0a14, 6000.0.10f1)
Not reproducible with: 1.7.0 (2021.3.40f1), 1.8.2 (2021.3.40f1, 2022.3.37f1)
Could not test with: 1.8.2 (2023.2.0a13) (due to errors caused by the Input System package)
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
Add comment