Search Issue Tracker
Fixed
Fixed in 1.14.0
Votes
0
Found in [Package]
1.8.2
Issue ID
ISXB-920
Regression
Yes
Action Maps are changed twice when using a shared key to switch between two Action Maps
How to reproduce:
1. Open the attached “IN-78675” project
2. Open the “Demo” scene and enter Play mode
3. Press the “Q” key
4. Observe the result in the Console window
Expected result: The Action Map is changed once, from “Player” to “Building”
Actual result: The Action Map is changed twice, from “Player” to “Building”, then back to “Player”
Reproducible in: 1.8.0 (2022.3.34f1), 1.8.2 (2022.3.34f1, 6000.0.7f1), 1.11.2
Not reproducible in: 1.7.0 (2021.3.39f1, 2022.3.34f1), 1.8.0-pre.2 (2022.3.34f1), 1.8.2 (2021.3.39f1)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Notes:
- Also reproducible in Player
- Only reproduces once before having to re-enter Play mode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment