Search Issue Tracker
Fixed
Fixed in 1.11.0
Votes
3
Found in [Package]
1.8.1
Issue ID
ISXB-856
Regression
No
Errors are thrown when assigning Input Actions Asset that contains a custom InputProcessor or InputBindingComposite as Project-wide Input Actions
Reproduction steps:
1. Open the attached “BugReporting” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Select the “Settings/Controls.inputactions” asset
4. In the Inspector Window, click the “Assign as the Project-wide Input Actions" button
5. Enter the Play Mode
6. Observe the Console Window
Expected result: No errors are thrown
Actual result: Multiple “No InputProcessor with name 'Rotate' (mentioned in 'Rotate') has been registered" errors are thrown
Reproducible with: 1.8.0, 1.8.1 (2022.3.24f1, 2023.2.18f1), 1.8.1 (6000.0.0b14)
Could not test with: 1.7.0 1.8.0-pre.2 (2022.3.24f1, 2023.2.18f1) (The “Assign as the Project-wide Input Actions" functionality is not present in this package version), 1.8.1 (2021.3.37f1 (The “Assign as the Project-wide Input Actions" button does not appear))
Reproducible on: MacOS Sonoma 14.4.1 (Intel), Windows 10 (user’s)
Not reproducible on: No other environment tested
Notes:
- The user reported that when the built Player is opened on an Android device, a crash occurs. This behavior was not reproduced locally by the CQA
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom elements not visible in UI Builder when defined in a namespace starting with "Unity"
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
Add comment