Search Issue Tracker
Fixed
Fixed in 1.9.0
Votes
0
Found in [Package]
1.8.1
1.9.0
Issue ID
ISXB-841
Regression
No
The InputSystem "Submit" action is invoked prematurely when the Trigger Behavior is set to "Release Only"
How to reproduce:
1. Open the “InputSystemUIInputModuleSubmitInteractionFail.zip“ project
2. Open the “SampleScene“
3. Enter the Play Mode
4. Press on the Text Field and press the Enter key on the keyboard (to focus the Text Field)
5. Press and hold the Enter key
6. Observe the Console window
Expected results: the log “SUBMIT HANDLER“ appears only on release of the Enter key
Actual results: the log “SUBMIT HANDLER“ appears right when the Enter key is pressed
Reproducible in: 1.7.0 (2021.3.36f1, 2022.3.22f1, 2023.2.17f1), 1.8.1 (2021.3.36f1, 2022.3.22f1, 2023.2.17f1, 6000.0.0b13)
Reproduced on: Windows 11 Pro (23H2), macOS 13.6.4 (Reporter’s machine)
Not reproduced on: No other environment tested
Notes:
- The issue is reproducible in the Player
- The Input System is not installed through the Package Manager, as the scripts had to be changed to show the Log message
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Add comment