Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.8.0-pre.2
Issue ID
ISXB-769
Regression
Yes
Actions with Control Type "Any" lose the ability to add Positive\Negative Bindings when Control Type is switched to "Axis" and then back to "Any"
How to reproduce:
1. Open the attached "inputsystem_add_binding_issue" project
2. Open the "example" Input Actions Asset from the Assets folder
3. Right-click the “test” Action and verify that “Add Positive\Negative Binding” is a selectable option
4. Select the Control Type dropdown menu and select “Axis” (or any other, as the option selected here likely does not matter)
5. Select the Control Type dropdown menu again, and set it back to “Any”
6. Right-click the “test” Action
Expected result: The “Add Positive/Negative Binding” option is still available
Actual result: The “Add Positive/Negative Binding” option does not appear
Reproducible in: 1.8.0-pre.2(2022.3.18f1, 2023.2.8f1, 2023.3.0b4)
Not reproducible in: 1.7.0, 1.8.0-pre.1, 1.8.0-pre.2(2021.3.34f1)
Reproducible on: Windows 11, macOS 13.6.3 (Intel)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager's Filter Panel does not show borders when viewed on Windows
- Blend Tree Threshold fields accepts NaN/Infinity values causing Node backgrounds disappear in Animator Controller view
- Port keyboard selection sync improvements from legacy UGUI InputField to TMP_InputField
- Animator Controller Layer Weight field accepts “NaN” as a valid value instead of rejecting it
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
Add comment