Search Issue Tracker
Fixed
Fixed in 1.8.0
Votes
0
Found in [Package]
1.8.0
Issue ID
ISXB-726
Regression
No
Race condition in DefferedResolutionOfBindings
There is a potential race condition in DefferedResolutionOfBindings
There are 2 calls to {{.Target}} per loop - those won’t be inlined so if you could do the lookup once you can cut the locks taken in half. Also not re-checking the result of {{.Target}} on line 4464 is a race condition - a GC could occur between that line the check on 4444.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 1.8.0):
Reduced gchandle resolution from 2 calls to 1 to both improve performance and fix a potential race condition