Search Issue Tracker
Fixed
Fixed in 1.9.0
Votes
0
Found in [Package]
1.7.0
1.8.0-pre.1
1.8.0-pre.2
Issue ID
ISXB-718
Regression
No
Errors are thrown when entering the Play Mode after modifying the InputActions asset with Domain Reload turned off
Reproduction steps:
1. Open the attached “BugRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Enter the Play Mode
4. In the Game View click the button
5. Exit the Play Mode
6. Open “Assets/InputActions.inputactions” asset
7. Select “Point” in Actions
8. In Action Properties click the + next to “Processors” and add “Scale Vector 2”
9. Click the “Save asset” button
10. Enter the Play Mode
11. Try to interact with the button in the Game View
12. Observe the Console window
Expected result: No errors are thrown
Actual result: Errors are thrown
Reproducible with: 1.7.0 (2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0a14),
1.8.0-pre.1 (2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0a14),
1.8.0-pre.2 (2021.3.34f1, 2022.3.17f1, 2023.2.4f1, 2023.3.0b1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment