Search Issue Tracker
Fixed
Fixed in 1.6.1
Votes
0
Found in [Package]
1.5.0
1.6.0
Issue ID
ISXB-445
Regression
No
Custom binding processor disappears from the context menu after entering/exiting play mode
Reproduction steps:
1. Open the attached “Repro.zip” project
2. Open the “Assets/Test.inputactions” Input Action Asset
3. Select the “Delta [Mouse]” Action under Test
4. Click the “+” icon near the “Processors” in the Binding Properties
5. Observe the available options
6. Enter/Exit the Play Mode
7. Repeat steps 4 and 5
Expected result: “Delta Time Scale” option is available
Actual result: “Delta Time Scale” is missing
Reproducible with: 1.3.0, 1.4.4, 1.5.0 (2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7)
Reproducible on: Windows 10 Pro (22H2)
Note: “Delta Time Scale” option becomes available again after Unity Editor restart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment