Search Issue Tracker
Fixed
Fixed in 1.6.1
Votes
0
Found in [Package]
1.5.0
1.6.0
Issue ID
ISXB-445
Regression
No
Custom binding processor disappears from the context menu after entering/exiting play mode
Reproduction steps:
1. Open the attached “Repro.zip” project
2. Open the “Assets/Test.inputactions” Input Action Asset
3. Select the “Delta [Mouse]” Action under Test
4. Click the “+” icon near the “Processors” in the Binding Properties
5. Observe the available options
6. Enter/Exit the Play Mode
7. Repeat steps 4 and 5
Expected result: “Delta Time Scale” option is available
Actual result: “Delta Time Scale” is missing
Reproducible with: 1.3.0, 1.4.4, 1.5.0 (2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a7)
Reproducible on: Windows 10 Pro (22H2)
Note: “Delta Time Scale” option becomes available again after Unity Editor restart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Add comment