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Fixed
Fixed in 1.11.2, 7000.0.0
Votes
1
Found in [Package]
1.4.4
1.11.1
7000.0.0
Issue ID
ISXB-385
Regression
No
[new input system] wrong mapping of select button on series X|s xbox controller
How to reproduce:
1. Open the attached project “IN-23357.zip“
2. Open the “SampleScene” Scene
3. Enter the Play mode
4. Press the “Spacebar“ key
Expected result: Input Action 2 is fired first and the Input Action 1 is fired second
Actual result: Input Action 1 is fired first and the Input Action 2 is fired second
Reproducible with: 0.2.10-preview, 1.4.4 (2020.3.43f1), 1.4.4 (2021.3.16f1, 2022.2.2f1, 2023.1.0a23)
Couldn’t test with: 0.2.8-preview and lower - due to errors in the Console window
Reproduced on: macOS
Note: The Input2 Input Actions Asset holds the actions in this order - Action 2, Action 1. Both have the “Spacebar“ key as their binding
Comments (2)
-
jfreire-unity
Dec 02, 2024 08:18
Hi, G0ld3nbear.
Q: Could it be changing Select to 10 was not the correct fix for this issue?
A: Kind of. We will have to expand Xbox controllers support on macOS, for multiple models. We will try to to the update ASAP. I hope the workaround you have is enough to unblock you for the time being. -
G0ld3nbear
Nov 25, 2024 15:34
I have just upgraded to InputSystem 1.11.2 using a wireless XboxOne controller on macOS and the View button has stopped working. In the ActionActions editor the Listen mode does not detect it either. I located the change on GitHub related to this bug fix and undid it on my local version, changing XboxGamepadMacOS.cs line 114 back to Select = 16 and the View button now works again. Could it be changing Select to 10 was not the correct fix for this issue?
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Resolution Note (fix version 1.11.2):
The "View" button bitfield was wrong for Xbox Series X|S wireless controllers on macOS. It was changed to the correct one for this and the most recent Xbox One wireless (Bluetooth) controller on macOS.