Search Issue Tracker
Fixed
Votes
6
Found in [Package]
1.17.0
Issue ID
ISXB-1787
Regression
Yes
InputActionReference is not set when attempting to set it on a Prefab or ScriptableObject
How to reproduce:
1. Open the attached project "IN-126633"
2. In the Project window, select the "TestObject" Prefab Asset
3. In the Inspector, attempt to set an InputActionReference in the "Reference" field under the "Testing Script" component
4. Observe the "Reference" field
Actual result: InputActionReference is not set
Expected result: InputActionReference is set
Reproducible with: 1.16.0 (6000.0.62f1), 1.17.0 (6000.0.64f1, 6000.3.1f1, 6000.4.0b1, 6000.5.0a3)
Not reproducible with: 1.15.0 (6000.0.62f1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Pauliusd
Jan 19, 2026 11:32
Correction: the version name switched from 1.17.1 to 1.18.0 which is now live
Pauliusd
Jan 07, 2026 07:33
Fixed in: https://github.com/Unity-Technologies/InputSystem/pull/2303
Releasing in upcoming version (1.17.1, expected release - 2nd week of Jan)