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Fixed
Fixed in 1.16.0
Votes
0
Found in [Package]
1.14.1
1.14.2
Issue ID
ISXB-1674
Regression
Yes
Input actions asset not converted correctly when upgrading from 1.14.1
Steps to reproduce:
- Open up the attached reproduction project.
- Open up the file Assets/InputSystem_Asset.inputactions in the editor, and observe that the "Move" action has three processors defined (Stick Deadzone, Invert Vector 2, and Custom). Then close this asset.
- Open up the package manager from the menu (choose Window > Package Manager), and verify that version 1.11.2 of the Input System package is installed.
- In the package manager, update the Input System to version from 1.14.1 or 1.14.2.
- Open up the file Assets/InputSystem_Asset.inputactions in the editor again, and check the "Move" action. Observe that the Stick Deadzone and Invert Vector 2 processors are not expanded, and are flagged with "Obsolete" as in the attached screenshot.
- Rename the "Move" action to "Move2", click the Save Asset button, and close the Input Actions editor window.
- Play in play mode in the editor.
Actual results:
The following errors are shown in the console.
{noformat}
No InputProcessor with name 'StickDeadzone;InvertVector2' (mentioned in 'StickDeadzone;InvertVector2(invertX=false);Custom(SomeEnum=100)') has been registered
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
No InputProcessor with name 'StickDeadzone;InvertVector2' (mentioned in 'StickDeadzone;InvertVector2(invertX=false);Custom(SomeEnum=100)') has been registered
UnityEngine.InputSystem.LowLevel.NativeInputRuntime/<>c__DisplayClass10_0:<set_onBeforeUpdate>b__0 (UnityEngineInternal.Input.NativeInputUpdateType)
UnityEngineInternal.Input.NativeInputSystem:NotifyBeforeUpdate (UnityEngineInternal.Input.NativeInputUpdateType)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
{noformat}
Expected results:
No errors are shown in the console, and the processors in step 5 are editable.
Reproducible with versions: 1.14.1, 1.14.2
Not reproducible with versions: 1.11.2
Can’t test with versions:
Tested on (OS): Windows 11
Notes:
- The file Assets/InputSystem_Asset.inputactions.inputactions is saved as JSON. If you keep a copy of the old version before saving it in step 6 and look at the diff, the following is shown. It looks like the separator for the "processors" field of the Move/Move2 action uses a semicolon ( ; ) instead of a comma ( , ) as the separator, which seems to be why it can't be parsed after saving it.
*
{noformat}
- "processors": "StickDeadzone,InvertVector2(invertX=false),Custom(SomeEnum=3)",
+ "processors": "StickDeadzone;InvertVector2(invertX=false);Custom(SomeEnum=100)",{noformat}
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