Search Issue Tracker
Fixed
Fixed in 1.13.0, 7000.0.0
Votes
0
Found in [Package]
1.11.2
1.12.0
7000.0.0
Issue ID
ISXB-1270
Regression
Yes
`GamepadButton.LeftTrigger` and `GamepadButton.RightTrigger` enum values resolve to wrong integers when set through the Inspector
How to reproduce:
1. Open the attached “IN-90063“ project
2. Open the “test gamepad button dropdown“ Scene
3. In the Hierarchy, select the “[GamepadButtonDropdownTest]” GameObject
4. In the Inspector, ensure that the “Right Trigger” and “Left Trigger” fields contain the values “Right Trigger” and “Left Trigger” respectively
5. Enter Play mode
6. Observe the Console window
Expected result: No errors are printed in the Console
Actual result: Failed assertion errors are printed in the Console
Reproducible in: 1.11.1 (2021.3.46f1), 1.11.2 (2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7)
Not reproducible in: 1.11.0 (2021.3.46f1)
Reproducible on: Windows 11, macOS 14 (M2) (By user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Decal Projectors of Prefabs appear less faded in Scene view
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
Add comment