Search Issue Tracker
Fixed
Fixed in 1.13.0, 7000.0.0
Votes
0
Found in [Package]
1.11.2
1.12.0
7000.0.0
Issue ID
ISXB-1270
Regression
Yes
`GamepadButton.LeftTrigger` and `GamepadButton.RightTrigger` enum values resolve to wrong integers when set through the Inspector
How to reproduce:
1. Open the attached “IN-90063“ project
2. Open the “test gamepad button dropdown“ Scene
3. In the Hierarchy, select the “[GamepadButtonDropdownTest]” GameObject
4. In the Inspector, ensure that the “Right Trigger” and “Left Trigger” fields contain the values “Right Trigger” and “Left Trigger” respectively
5. Enter Play mode
6. Observe the Console window
Expected result: No errors are printed in the Console
Actual result: Failed assertion errors are printed in the Console
Reproducible in: 1.11.1 (2021.3.46f1), 1.11.2 (2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7)
Not reproducible in: 1.11.0 (2021.3.46f1)
Reproducible on: Windows 11, macOS 14 (M2) (By user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment