Search Issue Tracker
Fixed
Fixed in 1.13.0
Votes
0
Found in [Package]
1.11.2
1.12.0
Issue ID
ISXB-1270
Regression
Yes
`GamepadButton.LeftTrigger` and `GamepadButton.RightTrigger` enum values resolve to wrong integers when set through the Inspector
How to reproduce:
1. Open the attached “IN-90063“ project
2. Open the “test gamepad button dropdown“ Scene
3. In the Hierarchy, select the “[GamepadButtonDropdownTest]” GameObject
4. In the Inspector, ensure that the “Right Trigger” and “Left Trigger” fields contain the values “Right Trigger” and “Left Trigger” respectively
5. Enter Play mode
6. Observe the Console window
Expected result: No errors are printed in the Console
Actual result: Failed assertion errors are printed in the Console
Reproducible in: 1.11.1 (2021.3.46f1), 1.11.2 (2021.3.46f1, 2022.3.54f1, 6000.0.30f1, 6000.1.0a7)
Not reproducible in: 1.11.0 (2021.3.46f1)
Reproducible on: Windows 11, macOS 14 (M2) (By user)
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment