Search Issue Tracker
Fixed
Fixed in 1.11.2, 1.15.0
Votes
0
Found in [Package]
1.11.2
1.14.1
1.15.0
Issue ID
ISXB-1221
Regression
Yes
Input Action binding are discarded for the first time they are set when auto-save is enabled
Steps to reproduce:
1. Open the attached “IN-89058.zip” project
2. In the Assets folder, open “InputSystem_Actions.inputactions”
3. Make sure “Auto-Save” is enabled
4. Add a new Action
5. Try to set the binding path to “2 [Keyboard]”
6. Observe the Action binding
Expected result: The binding is set to “2 [Keyboard]”
Actual result: The binding is not set
Reproducible in: 1.8.1(6000.0.28f1, 2022.3.47f1), 1.11.2(6000.0.28f1, 6000.1.0a5)
Not reproducible in: 1.8.0-pre.2(2022.3.47f1)
Couldn’t test in: 1.8.0(6000.0.28f1, 2022.3.47f1) (Errors thrown when trying to open dropdown list when selecting binding)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Setting it a second time works
- The regressed version might be 1.8.0 or 1.8.1 since 1.8.0 could not be tested on
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
Add comment