Search Issue Tracker
Fixed
Fixed in 1.13.0
Votes
0
Found in [Package]
1.12.0
Issue ID
ISXB-1155
Regression
Yes
Actions and Action Maps in Cut mode can enter rename mode when double-clicking on them and stay that way until another Action is selected
Reproduction steps:
1. Create a new project and install Input System package
2. Create and open an Input Action Asset (Assets > Create > Input Actions)
3. Select any Action from the list
4. Right-click on it and select Cut (or use Ctrl+X)
5. Double click on the same Action
6. Click outside of the Input Actions Window
7. Observe the Action in the list
Expected result: Action isn’t renamable/the rename mode is exited after clicking elsewhere
Actual result: The Action is still in rename mode
Reproducible with: 1.8.0, 1.11.2 (2022.3.51f1, 6000.0.25f1, 6000.1.0a2)
Not reproducible with: 1.7.0, 1.8.0-pre.1 (2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2), 1.8.0, 1.11.2 (2021.3.45f1)
Couldn’t test with: 1.8.0-pre.2 (2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2) (The Cut functionality does not work)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
- In all 2021 Editor versions and all 1.7.0, 1.8.0-pre.1 package versions, the Action gets fully removed from the list while in other versions they get grayed out
- Rename mode gets exited when any other Action is selected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
- Expanded foldouts collapse when reselecting D3D12 Device Filter List asset
Add comment