Search Issue Tracker
Fixed
Fixed in 1.11.1
Votes
1
Found in [Package]
1.11.1
Issue ID
ISXB-1127
Regression
Yes
2D Vector Composite returns "IsPressed()" incorrectly when moving the joy stick
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Tilt the left joy stick to all dirrections
5. Observe “IsPressed” value in the Game View
Expected result: When the joy stick is titled, “IsPressed” is true
Actual result: When the joy stick is tilted, “IsPressed” randomly goes between true and false
Reproducible with: 1.9.0 (2021.3.45f1, 2022.3.47f1, 6000.0.23f1), 1.11.1 (2021.3.45f1, 2022.3.50f1, 6000.0.23f1)
Not reproducible with: 1.8.2 (2021.3.45f1, 2022.3.47f1, 6000.0.23f1)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
- Tilting the joy stick to bottom right, “IsPressed()” always return true
- When “IsPressed” varies between false or true, “IsInProgress()” returns the correct value
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
Resolution Note (fix version 1.11.1):
This issue was a regression caused by the fix for ISXB-746. We've reverted those changes, as ISXB-746 has an acceptable workaround.