Search Issue Tracker
Fixed
Fixed in 1.11.0
Votes
0
Found in [Package]
1.10.0
Issue ID
ISXB-1014
Regression
Yes
'OnDrop' event not called when 'IPointerDownHandler' is included
How to reproduce:
1. Open the attached “IN-81883“ project
2. Open the “SampleScene“
3. Enter Play Mode
4. Try to drag the “RedSquare” on the “WhiteSquare“
5. Try to drag the “WhiteSquare” on the “RedSquare“
6. Observe the Console window
Expected result: 'OnDrop' event is logged 2 times
Actual result: 'OnDrop' event is logged once
Reproducible with: 1.9.0 (6000.0.12f1), 1.10.0 (2021.3.42f1, 2022.3.42f1, 6000.0.15f1)
Not reproducible with: 1.8.2 (2021.3.42f1, 2022.3.42f1, 6000.0.11f1)
Reproduced on: Windows 10 (user), Windows 11 pro
Not reproduced on: No other environment tested
Notes:
* Also reproducible in Player
* The “RedSquare“ GameObject has the “PointerDown“ script with 'IPointerDownHandler' attached, the “WhiteSquare“ GameObject doesn’t
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- “UnityException: GetInvalidFilenameChars” errors are thrown, and the Overlay Save Preset button becomes unusable when entering Play Mode with a shortcut while Overlay Save Preset window is opened
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
Add comment