Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
993302
Regression
No
System.Math.Round produces wrong result with .NET 3.5
To reproduce:
1. Open the project, attached by the tester ("SystemMathBug.zip")
2. Open the "scene" scene
3. Enter Play mode
4. Observe the console
Expected: the result of System.Math.Round(38.5d, 0, MidpointRounding.AwayFromZero) should be 39 as it is in the pure C#
Actual: System.Math.Round in Unity produces different results than in the pure C# application
Reproduced in 5.6.5f1, 2017.1.2p2, 2017.2.0f3, 2017.2.1p3, 2017.3.0p4, 2018.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Arabic separator character (066B) is treated as a full-width character when Duospacing is enabled on a TMP text component
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
Add comment