Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.2.X, 2017.3.X, 2018.1.X
Votes
0
Found in
2017.2.0f3
Issue ID
993302
Regression
No
System.Math.Round produces wrong result with .NET 3.5
To reproduce:
1. Open the project, attached by the tester ("SystemMathBug.zip")
2. Open the "scene" scene
3. Enter Play mode
4. Observe the console
Expected: the result of System.Math.Round(38.5d, 0, MidpointRounding.AwayFromZero) should be 39 as it is in the pure C#
Actual: System.Math.Round in Unity produces different results than in the pure C# application
Reproduced in 5.6.5f1, 2017.1.2p2, 2017.2.0f3, 2017.2.1p3, 2017.3.0p4, 2018.1.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
- ScrollView clips content when under an ancestor that has a filter set
Add comment