Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.3p2
Issue ID
992056
Regression
No
[Unity 5.6] Calling instantiate on a non-main thread crashes Editor instead of throwing an exception
Steps to reproduce:
1. Open the attached project
2. Open scene cc#1
3. Enter play mode
Expected result: Error: "INTERNALL_CALL_Internal_InstantiateSingle can only be called from main thread" should be printed out in the console
Actual result: Crash occurs
Reproducible with - 5.6.0b8, 5.6.5f1
Not reproducible with - 2017.1.2p4, 2017.2.1p1, 2017.3.0p2, 2018.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment