Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2018.1.X
Votes
0
Found in
2018.1.0b4
Issue ID
991264
Regression
No
Unity crashes when Layer is added to Animator which was created with AnimationPlayableOutput.Create()
How to reproduce:
1. Open given Unity project
2. Enter "MixedBlend" scene
3. Enter Play Mode
4. Select "CharacterWhitebox" in Hierarchy
5. Enter Animator view
6. Add layer by pressing "+" in the Animator view
Expected result: New layer should be added
Actual result: Unity crashes
Regression first introduced in:
Reproducible with: 2018.1.0b4, 2017.3.0p3, 2017.2.1p2, 2017.1.3f1
Not reproducible with:
Note:
In 2017.1.3f1 "layerMixer.AddInput" should have only 2 arguments
Cannot test in 5.6 and lower versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Add comment