Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b4
Issue ID
991235
Regression
No
Particle System Culling is disabled even with a non-animated (random) shape emission
How to reproduce:
1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emission with loop mode and that there's a warning about the Particle System Culling being disabled because of this animated shape)
2. Change the shape to Edge and mode to Random (the warning is still shown which shouldn't be given that this is not an animated shape)
3. Change again to Circle and the mode to Random (the warning disappears)
4. Select Edge again (now the warning is still gone, as expected)
Expected result: I would expect the Culling system to honour the currently selected shape and mode (edge+random) no matter what other shapes' animation mode is (circle+loop)
Actual result: When selecting a non-animated shape emission, like Edge w/ Random mode after having an animated emission shape (like loop mode circle), the Particle System Culling is disabled in spite of having a non-animated shape selected
Reproduced with: 2017.2.1p2, 2017.3.0p3, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Add comment