Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b4
Issue ID
991235
Regression
No
Particle System Culling is disabled even with a non-animated (random) shape emission
How to reproduce:
1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emission with loop mode and that there's a warning about the Particle System Culling being disabled because of this animated shape)
2. Change the shape to Edge and mode to Random (the warning is still shown which shouldn't be given that this is not an animated shape)
3. Change again to Circle and the mode to Random (the warning disappears)
4. Select Edge again (now the warning is still gone, as expected)
Expected result: I would expect the Culling system to honour the currently selected shape and mode (edge+random) no matter what other shapes' animation mode is (circle+loop)
Actual result: When selecting a non-animated shape emission, like Edge w/ Random mode after having an animated emission shape (like loop mode circle), the Particle System Culling is disabled in spite of having a non-animated shape selected
Reproduced with: 2017.2.1p2, 2017.3.0p3, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment