Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b4
Issue ID
991235
Regression
No
Particle System Culling is disabled even with a non-animated (random) shape emission
How to reproduce:
1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emission with loop mode and that there's a warning about the Particle System Culling being disabled because of this animated shape)
2. Change the shape to Edge and mode to Random (the warning is still shown which shouldn't be given that this is not an animated shape)
3. Change again to Circle and the mode to Random (the warning disappears)
4. Select Edge again (now the warning is still gone, as expected)
Expected result: I would expect the Culling system to honour the currently selected shape and mode (edge+random) no matter what other shapes' animation mode is (circle+loop)
Actual result: When selecting a non-animated shape emission, like Edge w/ Random mode after having an animated emission shape (like loop mode circle), the Particle System Culling is disabled in spite of having a non-animated shape selected
Reproduced with: 2017.2.1p2, 2017.3.0p3, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element background colors change places in Game window after reopening UI Builder
- Unity Theme can't be changed when any compilation errors are thrown
- Editor layout does not save custom Editor windows when they are declared using file-scoped namespaces
- Crash on VFXManager::CollectShadowCullResults when opening a specific scene
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
Add comment