Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.2.X, 2017.3.X
Votes
3
Found in
2017.2.0b1
2017.3.0b8
Issue ID
967752
Regression
Yes
[2017.2, 2017.3] Particles are not emitted in editor mode when using Rate over Distance
To reproduce:
1. Open project
2. Open 'ParticleBug' scene
3. Try to drag 'Particle system' gameObject through scene
Expected vs Actual: particles should be emitted
Note: In play mode particles are emitted as expected
Reproduced: 2017.2.0b2, 2017.2.0p1, 2017.3.0b9
Not reproducible: 5.6.3p4, 2017.1.2p1, 2018.1.0a4
Regression introduced 2017.2.0b1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
delaliog
Feb 28, 2018 15:37
I am getting the same issue. If I play the scene, particles are emitted, but not in normal scene view!
Issue is in V. 2017.2 and 2017.3.1f1
Archanor
Feb 09, 2018 14:18
Oops! Sorry, it does work in play mode.
Archanor
Feb 09, 2018 14:15
Getting this in 2017.3.0b4 as well, but doesn't work in play mode either.
mattleeart
Jan 19, 2018 14:20
is this resolved?