Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
1
Found in
2017.2.0a3
2017.2.0f3
Issue ID
964073
Regression
Yes
[Regression] Standalone built game crashes when Direct3D12 is the first Graphics API while PC supports only Direct3D11
How to reproduce:
1. Download attached project file and open "Test" Scene
2. Build game on Standalone
3. Launch game on Windows 7/10 with PC which does not support DirectX12
Expected: Standalone player should automatically detect that DX12 isn't available and switch to DX11 without issue
Actual Result: Standalone Player will Select DX12 (as reported in logs) but then still crash after showing white screen due to similar access violation issue.
Reproduced with: 2017.2.0p1, 2017.3.0b8, 2018.1.0a3
Not reproduced with: 5.6.4p2, 2017.1.2p2
Regression since: 2017.2.0a3
Tested on win7
Note: Only launches successfully if forcing D3D11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment