Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Won't Fix in 2017.1.X
Votes
1
Found in
2017.1.1p2
Issue ID
956316
Regression
No
Unity crashes at PlayableOutputHandle_CUSTOM_INTERNAL_CALL_SetSourcePlayableInternal when entering the play mode
This crash happens when using AnimationMixerPlayable as the source for the AnimationPlayableOutput but AnimationMixerPlayable in not initialized.
To reproduce:
1. Open project attached by the user
2. Open scene "Scene"
3. Enter the play mode
Expected result: Unity shouldn't allow entering play mode as AnimationMixerPlayable is not initialized. It should throw exceptions.
Actual result: Unity crashes
Reproduced with: 2017.1.1p3, 2017.2.0f2, 2017.3.0b3
User's code uses C# 4.0 features so wasn't able to test on earlier versions
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment