Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.4.X
Votes
0
Found in
2017.1.0f3
Issue ID
953054
Regression
No
Calling Camera.SetStereoProjectionMatrix switches rendering method to Multi-Pass
Steps to reproduce:
1. Download and open the attached project
2. Open the Frame Debugger
3. Enter Playmode
4. Activate Frame Debugger
5. Observe number of draw calls
Expected result: rendering method stays the same and draw calls are representitive of it
Actual result: draw call amount doubles indicating a switch to Multi-Pass renderring
Reproduced on 5.5.4p2, 5.6.3p4, 2017.1.1p3, 2017.2.0f1, 2017.3.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment