Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.3.X
Votes
0
Found in
2017.3.0a7
Issue ID
952800
Regression
No
[PLM] Black texels appear on Baked and Directional Lightmaps when resolution is higher than 30
Steps for reproduction:
1) Download the project `Black texels` below
2) Open the scene `8c`
3) Ensure that lightmap resolution is higher than 30 in Lighting window
4) Generate the lighting
5) Observe the artifacts
Notes:
- A gif is attached below to demonstrate the problem
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
NextVertex
Mar 26, 2022 09:42
Still having this issue on 2020.3.4f1. It's very very borring ... Please let us know if this is going to be solved or if there are workarounds :/
kemalakay
Feb 12, 2018 11:32
It should be fixed in 2017.3.0p4 (https://unity3d.com/unity/qa/patch-releases) Let us know if the issue still persists for you. We'll try to prioritize the backport for 2017.2 as well
pojoih
Feb 09, 2018 14:44
Still getting this in 2017.3.1, please fix it!
xavier-heimgartner
Jan 27, 2018 14:39
I'm still getting black spots in 2017.3.0f3.
mark-007
Dec 13, 2017 18:54
It says "Found in 2017.3.0a7" but shows as "Fixed in 2017.2" but it doesn't appear to be fixed to me in 2017.2. Perhaps that should be 2017.3 ?
mark-007
Dec 13, 2017 17:43
Would love to know if there is any update to this one or if a fix is on the horizon... love the progressive lightmapper apart from this issue :-)