Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0b9
Issue ID
947462
Regression
No
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene
Repro:
1- Open scene 'Tilemap'.
2- In scene hierarchy, select gameobject 'grass/Tilemap'.
3- Delete gameobject. You'll get a prompt saying you're breaking prefab, continue.
4- Press Apply in inspector to update prefab with new values.
You'll notice the prefab has now been duplicated in the scene hierarchy. If you look in Tile Palette, you'll also notice there are still to tilemaps in palette, but both are named 'level_02_background'
Reproducible: 2017.2.0b9, 2017.3.0a5 (e36fc2cf0775)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment