Search Issue Tracker
Fixed in 2018.1.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
944939
Regression
No
[IL2CPP] IL2CPP builds does not catch System.ArgumentException when trying to bind IPv6 Socket
Socket.Bind(new IPEndPoint(IPAddress.IPv6Any, 5000)) throws exception (System.ArgumentException) and catch (Exception e) does not catch it when deploying on IL2CPP build.
Steps to reproduce:
1. Open attached project
2. Change Scripting Backend to IL2CPP
3. Build and Run for iOS or Android device
Expected behavior: exception is caught.
Actual behavior: player crashes.
Reproduced with: 2017.3.0a6, 2017.2.0b9, 2017.1.0p5, 5.6.3p2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment