Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
939897
Regression
No
Updating a Skinned Mesh Renderer that is only rendered by a Command Buffer is not working
Steps to reproduce:
1. Open attached project
2. Go into play mode
3. In the scene view look at another point in which the soldier is not being seen by the scene view. (see the gif attached)
-Soldier is not moving
Note: Skinned mesh renderer is updating as expected by adding another camera, but this isn't an expected solution by the customer because adding new camera will increase draw calls.
Problem: The toggles for "Update When Offscreen" on the skinned mesh and "Culling Mode: Always Animate" on the animator has no effect, therefore causing Skinned Mesh Renderer to not update when the camera is looking away from the mesh.
Expected result: Skinned Mesh Renderer should be updated when the camera is looking away from the mesh.
Actual result: Skinned Mesh Renderer is not getting updated when the camera is looking away from the mesh.
Reproduced with: 5.6.0f3, 5.6.2p4, 2017.1.0p1, 2017.2.0b6, 2017.3.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
Add comment