Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X
Votes
0
Found in
5.6.3f1
Issue ID
938063
Regression
No
[Android] [Cardboard] Device's Volume buttons are not increasing/decreasing the sound when application is launched
Steps to reproduce:
1) Download attached project 'reproProject.zip' and open in Unity
2) Make sure Virtual Reality Supported is enabled and Virtual Reality SDK is Cardboard in the Player Settings
3) Build and Run 'test' scene on a device
4) Try to increase/decrease the sound with device's Volume buttons
Expected result: Volume buttons should increase/decrease the sound
Actual result: Sound stays the same
Reproduced with:
5.6.0b1, 5.6.3f1, 2017.1.0p3, 2017.2.0b6, 2017.3.0a2
Devices under testing:
Google Pixel, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.2/NJH47D/4045516:user/release-keys
Samsung SM G950U, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Samsung SM G935F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:samsung/hero2ltexx/hero2lte:7.0/NRD90M/G935FXXU1DQEP:user/release-keys
Note: Volume buttons works using Gear VR
-----------------------------------
Fixed in:5.6.3p2, 2017.1.1p1, 2017.3.0a5
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
tamalive
Aug 19, 2019 06:41
How can i download reproProject.zip. Thank you.