Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1f1
Issue ID
936628
Regression
No
ParticleSystem.Emit() ignores timeline when using startColor gradient or startSize, startLifetime curve (always t=0)
How to reproduce:
1. Open user-supplied project
2. Load scene "TestScene"
3. Enter Play mode
4. Observe the Game view
Expected result: Both particle trails have particles that are gradient-colored.
Actual result: Particle trail which uses ParticleSystem.Emit() instead of Emission module always emits particles colored with t=0 color. (red in this example)
Reproducible with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 5.6.2p4, 5.6.1f1
Note: Setting startSize, startLifetime to curve also only uses the t=0 value.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some post-processing volume overrides only update after a refresh when using HDRP
- Video Player glitches when Skip On Drop is enabled
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
Add comment