Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.2p1
Issue ID
930666
Regression
No
Mesh with a NaN input position crashes the Editor when assigning it to MeshCollider at VerifyAssetsForBuildTarget
Steps to reproduce:
1. Open the attached project
2. Create a 3d game object
3. Add a MeshCollider component
4. Drag the mesh placed in "Assets/Meshes/crashmesh" to the Mesh field of the mesh collider
5. Observe the crash
Actual results: Editor crashes
Expected results: Editor should not crash
Reproduced with: 5.5.4p2, 5.6.2p3, 2017.1.0f3, 2017.2.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment