Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
5.6.1p1
Issue ID
926516
Regression
No
AppDomain is unloaded when a an asset, referencing another bundle's asset's child, is loaded from an assetbundle
Steps to reproduce:
1. Download and open the latest attached project(AssetLoadRepro.zip)
2. Build assetbundles with Assets/Build Assetbundles
3. Enter Playmode
4. Click button "Load"
Expected result: program continues as normal
Actual result: AppDomain is unloaded, singletons are destroyed, loaded assets cause null reference errors
Reproduced on 5.4.5p1, 5.5.4f1, 5.6.2p2, 2017.1.0f2, 2017.2.0b1
Notes:
-User claims this causes a crash on their end. I was unable to reproduce this behaviour
Verified FIXED 2017.1.0p5, 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment