Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
2017.1.0f1
Issue ID
925579
Regression
No
[Forward] Additional mixed directional lights incorrectly use shadowmask
When multiple mixed directional lights are used in the scene, shadowmask fails to fade between realtime and baked shadows correctly in forward rendering path.
Steps for reproduction:
1) Download the project `Mixed Directional` and open the scene `Scene.unity`
2) Ensure that rendering path of camera is set to Forward
3) Either zoom in and out in the scene view or adjust the shadow distance
4) Observe that realtime and baked shadows fail to blend properly
Notes:
- This is only a problem in forward rendering path, works correctly in deferred
- A gif that demonstrates the problem is attached below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text and background colors contrast makes item list difficult to read when selected in Search window
- "Readme.asset" is shown as an empty line when using the Search in the Table view
- Docking Windows to each other with the smaller docking preview sequentially reduces Undocked Window size
- ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
- Circular dependency warning is thrown in the Console when assigning TSS Theme File in Style Sheets list in Inspector
Add comment