Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
2017.1.0b10
Issue ID
923698
Regression
Yes
No Anti-Aliasing in WebGL1.0
Steps to reproduce:
1. Download and open the user project in GitHub (https://github.com/qCring/UnityWebGLAATest)
2. Build for WebGL
3. Open "about:config" in Firefox and disable "webgl.enable-webgl2"
4. Open generated html in Firefox
5. Notice that the cube is not affected by Anti-Aliasing
Expected result: Anti-Aliasing should be present in WebGL builds
Reproduced in: 2017.2.0b2, 2017.1.0f3, 5.6.2p2, 5.6.0a2
Not reproduced in: 5.5.4p1, 5.4.5p4
Regression since: 5.6.0a2
Fixed in: 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment