Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2019.1.X
Votes
6
Found in
2017.1.0b10
Issue ID
922846
Regression
No
Timeline Track does not react to Mute/UnMute properties during Playmode
1. Open the attached "TimelineBug" project and "Repro" scene
2. Select Cube prefab in Hierarchy, if you are using Default Editor layout, make sure that Timeline and Scene windows would be visible
3. Enter playmode
4. Play the track in the Timeline window and observe Cube moving
5. Press M key to mute the track
Expected result: Since Track is muted, Cube stops moving
Actual result: Track is muted, but Cube still moves
Notes:
1. Issue only happens in playmode and is reproducible with both Mute and UnMute properties
2. If the track is muted/unmuted before playing it, Mute/UnMute properties seems to work okay
Reproduced with - 2017.2.0a4, 2017.1.0b10, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
- Create workspace does not update the Unity Version Control and Branch Explorer windows leading to multiple clicks on “Create workspace” which throws an “already exists” error when Creating a workspace with the Branch Explorer window open
- Default and Result encoding properties have blank dropdowns by default when opening the Unity Version Control Settings
- Crash on "StoredGraphicsBuffer::GetGfxBufferID" when activating VFX via extention of Activation Track in Timeline window
- [Linux] Stack trace file path and line number information is missing when IL2CPP Stacktrace Information is set to "Method Name, File Name, and Line Number"
Add comment