Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
1
Found in
5.6.1p3
Issue ID
921228
Regression
No
Crash on 'drawOffMeshLinks(duDebugDraw*, NavMesh const&)' when running a scene with a relatively complex navmesh
Steps to reproduce:
1. Open user attached pro
2. Open LAYOUT scene
3. Click play
4. Notice the extended loading time
5. If the scene does not crash, stop it, duplicate the cubes in the scene, rebake the navmesh
6. Play the scene
-Unity crashes at this point
#0 0x000001002c96e5 in drawOffMeshLinks(duDebugDraw*, NavMesh const&)
#1 0x000001002ced34 in DrawNavMeshGizmoImmediate()
#2 0x000001009b7fd9 in GizmoManager::DrawAllGizmos()
#3 0x00000100af0ebc in Camera::FinishRenderingEditorCamera()
#4 0x000001205ea712 in (wrapper managed-to-native) UnityEditor.Handles:Internal_FinishDrawingCamera (UnityEngine.Camera) + 0x92 (0x1205ea680 0x1205ea741) [0x1353cc000 - Unity Child Domain]
#5 0x000001205d8db9 in UnityEditor.Handles:DrawCameraStep2 (UnityEngine.Camera,UnityEditor.DrawCameraMode) + 0xf9 (0x1205d8cc0 0x1205d8ddd) [0x1353cc000 - Unity Child Domain]
...
Expected result: complex navmesh should not cause a crash
Reproduced in: 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.5.4f1, 5.4.5p3
Fixed in: 2018.3.0a10, 2018.2.9f1, 2017.4.14f1 - an error is thrown informing the user that maximum OffMeshLink limit is exceeded
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment