Search Issue Tracker
Fixed in 2017.3.X
Votes
0
Found in
5.6.1p2
Issue ID
920085
Regression
No
[OS X] Unity crashes when using custom types in LINQ expressions on mac PCs
To reproduce:
1. Open project attached by the user on Mac PC
2. Hit play and notice that correct answer is printed in console by script
3. Exit play
4. Enter play mode again
Expected: Unity shouldn't crash, the same result as described in step 1 is printed
Actual: Unity crashes
Reproduced with : 5.5.1p4, 5.6.1p4, 2017.1.0b9, 2017.2.0a4
Note: Issue is OS specific, reproduced with OS X Sierra 10.12.5, not reproducible with Windows 10 64bit
Backported to: 5.6.2p4, 2017.1.0p1, 2017.2.0b3
Fixed in 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
Add comment