Search Issue Tracker
Fixed
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
5.3.6f1
Issue ID
918875
Regression
No
[Android] LoadSceneAsync much longer load time on some devices
Steps to reproduce
1. Open user attached project
2. Add scenes 'ResourceScene' and 'EmptyScene' to build order
3. Build apk and deploy to device
4. Press 'Add resources' button (Adds 2k objects using Resource.Load and instantiates them). Once is enough, using more increases scene change time even more)
5. Press 'Change Scene'
6. Note how much time it takes to change the scene
Expected behaviour: about the same load time using devices with the same hardware
Actual behaviour: The load time is multiple times longer on some devices
Reproduced on: 5.3.7p4, 5.4.5p3, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
Devices Under Testing:
Reproduced on:
LGE Nexus 5X, OS:7.1.2, CPU: Snapdragon 808, GPU: Adreno 418, Build:google/bullhead/bullhead:7.1.1/N4F26I/3532671:user/release-keys
Samsung SM G950U*, OS:7.0, CPU: Snapdragon 835, GPU:Adreno (TM) 540, Build:samsung/dreamqltesq/dreamqltesq:7.0/NRD90M/G950USQU1AQC8:user/release-keys
Not reproduced on:
LGE LG G4, OS:6.0, CPU: Snapdragon 808, GPU: Adreno 418, Build:lge/p1_global_com/p1:6.0/MRA58K/1620215065b6f:user/release-keys
Xiaomi MI NOTE Pro, OS:7.0, CPU: Snapdragon 810, GPU:Adreno (TM) 430, Build:Xiaomi/leo/leo:7.0/NRD90M/7.4.27:user/release-keys
iPad Pro 9.7 iOS10.2.1
iPhone 5 iOS9.3.5
Fixed in: 2017.3.0a4
Backported to: 5.6.3p3, 2017.1.1p1, 2017.2.0b11
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