Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
2
Found in
2017.1.0b3
Issue ID
911661
Regression
No
mono_custom_attrs_from_class leaks memory when empty scene is played multiple times (Old Mono)
To reproduce:
1. Create a new project - set to Old mono runtime
2. Open activity monitor
3. Play/stop scene multiple times
Expected: memory usage should be the same each time scene is played
Actual: memory usage increases each time scene is played
Note:
With unsaved scene:
on 5.3, 5.4, 5.5 increases ~10MB
on 5.6, 2017.1.0 ~20MB
When scene is saved:
on 5.4, 5.5 increases ~1-10MB
on 5.6, 2017.1.0 ~5-12MB
Reproduced on: 5.4.5p2, 5.5.0f1, 5.5.3p3, 5.6.0b4, 5.6.1f1, 2017.1.0b1, 2017.1.0b5
Tested on OSX 10.12.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment