Search Issue Tracker
Fixed in 2018.2.X
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X, 2018.1.X
Votes
12
Found in
5.6.0p2
Issue ID
905161
Regression
Yes
Version Control Check Out window not popping up when using Provider.Checkout()
To reproduce:
1. Download attached project "BombBall.zip" and open in Unity
2. Open "RootScene" scene
3. Go to Edit > Project Settings > Editor
4. In "Version Control" connect with your server
Note: I'm using "Perforce"
5. Open "TestBehavior.cs" script which is in "Scripts" folder
6. In the Provider.Checkout modify path to "ResetableComponent.cs" script location
7. Save script and return to Unity Editor
8. In toolbar click Test > Test Behavior option
Expected result: The ResetableComponent.cs script is checked out, denoted by a red tick badge on its icon in the Project window and its presence in a changelist in the VCS Window and P4V.
Actual result: The script is not checked out.
Fixed in: 2018.2.0a2, 2018.1.0b11, 2017.4.1f1, 2017.2.2p3, 2017.1.3p4, 5.6.5p4
Reproduced on Unity 5.6.0b3, 5.6.0b5, 5.6.0p4, 2017.1.0b3
Not reproduced on Unity 5.4.5p1, 5.5.3p2, 5.6.0b1 and 5.6.0b2
Regression on Unity 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment