Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a3
Issue ID
904449
Regression
Yes
Corrupted Sprites on "Microsoft Edge" WebGL build, if sprite's Width is a 'degree of 2' but Height is not
To reproduce:
1. Open attached project.
2. Open "Test" scene.
3. Build&Run it for WebGL.
4. Play it on Microsoft Edge.
Actual result: bottom of the sprite is corrupted.
Expected result: Whole sprite looks fine.
Reproducible: 2017.1.0a3, 2017.1.0b1
Not reproducible: 5.6.0f3
Note: Could not check on 2017.1.0a2, because it did not play on Edge at all.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CheckDeviceStatus when converting materials from built-in to URP and using DX12
- Higher CPU frame time on Android devices with Cortex-A510 efficiency cores (vs Cortex-A55)
- Alt+click on List header does not recursively toggle child foldouts when items use a UI Toolkit CustomPropertyDrawer
- Artifacts are rendered in UITK when using Font Assets and using negative outlines
- Editor hangs when opening Asset picker window for AssetReference and a lot of addresable assets are present in the project
Add comment