Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
901440
Regression
Yes
All Particle Systems from the same Particle Effect are played regardless of the "Show: Selected" setting in the Particle Editor
How to reproduce:
1. Open the attached "ParticleRepro" project and "repro" scene
2. Select "Particle System" GameObject and press "Open Editor" in its Inspector settings
3. Toggle between "Show:All" and "Show:Selected" settings and select one of the Particle Systems
Expected result: When "Show:Selected" is enabled, only selected Particle System is played
Actual result: Nothing changes when "Show:Selected" is enabled, all Particle Systems play regardless of setting
Reproducible with - 2017.1.0b1, 5.6.0p2, 5.5.3p1, 5.4.5p1, 5.3.4f1
Not reproducible with - 5.2.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment