Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
897782
Regression
No
[WebAssembly] IPAddress.NetworkToHostOrder(long) does not work on WebGL with WebAssembly enabled
Reproduction steps:
1. Open project attached (wa_NetworkToHostOrderBug.zip).
2. Build project on WebGL with WebAssembly marked.
3. Run it.
Expected result: Game launches succesfully.
Actual result: Game stops and error appears "Uncaught TypeError: asm.setTempRet() is not a function"
Note: WebAssembly is enabled. There is only one code in line start function: Debug.ErrorLog(IPAddress.NetworkToHostOrder(0L));
Reproduced on: 5.6.0p1, 2017.1.0b1
-------------------------------------------------------------
Fixed on 5.6.1p4, 2017.1.0b9 and 2017.2.0a2.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
jvalencia
May 18, 2017 13:21
Please add this fix to 5.6.
tonialatalo
May 12, 2017 04:54
How come is this fixed when 2017.1 is not ready, and there is no backport of the fix for 5.6? Or should we create a new issue for a 5.6 backport of this to be able to vote on that?
Is the recommended solution to use 2017.1 for webassembly builds now?
I'll continue solving with 5.6 by making sure we don't let unhanled exceptions thru in the application code, which is of course good anyway, but hard to ensure especially with networking involved.