Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b9
Issue ID
888704
Regression
Yes
Crash in AtomicList::Load while turning off occlusion culling with high shadow distance
Crash while turning off occlusion culling with high shadow distance. It happens only with specific camera positions and models.
Reproduction steps:
1. Open attached project
2. Open Design_TestsA scene
3. In quality settings, make sure that shadow distance is high enough (10000)
4. Select camera object
5. Turn on Occlusion window
6. Untick the "Occlusion culling" checkbox from the scene debug visualisation in frame tool.
7. Observe the bug. Unity crashes
What should happen: occlusion culling is turned off.
What happens: Unity crashes.
Didn't reproduce on: 5.6.0a1, 5.6.0a2, 5.6.0a3, 5.6.0a4, 5.6.0a5
Reproduced on: 5.6.0a6, 5.6.0b1, 5.6.0b9, 5.6.0b11, 2017.1.0a3
Fixed in: 2017.1.0b5
Backported to: 5.6.1p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment