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Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
0
Found in
Issue ID
887019
Regression
No
Fully transparent cubes cause darkening in PVR with 0 backface tolerance
Refer to: https://forum.unity3d.com/threads/progressive-lightmapper-in-5-6-beta-6.454362/page-2#post-2980244
When setting 0 backface tolerance, a transparent cube causes an intersecting wall to slightly darken, even though it is fully transparent. The intersecting plane however should not darken, as there is no light absorption anywhere.
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