Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X, 2017.1.X
Votes
1
Found in
5.6.0xb6
Issue ID
880426
Regression
No
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce:
1) Open the attached project.
2) Build for Linux.
3) Run the build in fullscreen mode.
The output of Input.mousePosition is printed on the screen. It indicates NaN of Infinity values when in full screen mode on some Linux OS distributions.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Vaidas_Budrys
May 31, 2017 12:27
This bug will be fixed in 5.6.1p2 patch release.
jahendrie
May 18, 2017 05:17
Similar issue, except I'm getting all zeroes when I log the mouse position.