Search Issue Tracker
Fixed in 5.6.0
Votes
4
Found in
5.5.0p4
Issue ID
870830
Regression
Yes
Imported texture's color model is set to RGBA even when texture has no alpha channel
To reproduce:
1.Download and open attached project
2.Re import NoAlpha.tga texture and check it's color model in the inspector
Expected result: Imported texture's color model being set RGB.
Actual result: Imported texture's color model is set to RGBA.
Reproduced with: 5.6.0b3, 5.5.0p4
Not reproduced with: 5.5.0f3, 5.4.4f1, 5.3.7p2
Notes: All imported textures are set to RGBA, even if they do not have alpha channel by default.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
bdzsana27
Mar 01, 2017 11:48
also in 5.5.2
ProGM
Feb 12, 2017 16:10
The only way to import textures as RGB is to set alpha source to "None" in the import "advanced" settings menu.
AcidArrow
Jan 25, 2017 07:38
Also happens on 5.5.1