Search Issue Tracker
Fixed in 2017.1.X
Votes
6
Found in
5.4.3f1
Issue ID
867891
Regression
Yes
[Android] app doesn't continue loading when it was paused and resumed before displaying the custom splash screen
How to reproduce:
1. Open the attached project "Reproducebug_867891.zip"
2. Build and run on Android device
3. Close app
4. Open application and press lock button very fast
5. Unlock the screen
Result: App doesn't continue loading, one should see distorted image or black screen
Reproducible: 5.4.4f1, 5.5.0p4, 5.6.0b3
Not reproducible: 5.3.7p3
DUT(repro):
LG G5 [LG-H850], Qualcomm Snapdragon 820, Adreno 530, OS 6.0.1
Samsung Galaxy S 5 Neo [SM-G903F], Samsung Exynos 7 Octa, ARM Mali-T720, OS 5.1.1
Note: Using Unity 5.5.0p4 I have been able to reproduce this issue only once
Make sure that in 5.5 and 5.6 versions Splash Screen is disabled, but custom splash screen is selected
Issue is not reproducible when using default Unity splash screen
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment