Search Issue Tracker
Fixed
Votes
0
Found in
5.5.0f2
Issue ID
863256
Regression
Yes
Using OverrideGeometry on instantiated sprite produces different results in build than in editor
How to reproduce:
1. Open user provided project
2. Enter play mode and note that all sprites change to yellow
3. Build for Standalone
5. Launch built application
5. Notice the sprite that gets instantiated is different from others
Expected behaviour: OverrideGeometry behaviour is consistent between editor and built app
Actual behaviour: Using OverrideGeometry on instantiated sprite produces unexpected results.
Reproduced on: 5.4.2p1, 5.4.3f1, 5.4.4f1, 5.5.0p3, 5.6.0b2
Not reproduced on: 5.3.7p3, 5.4.0f1, 5.4.1f1, 5.4.2f1, 5.4.2f2
Regression introduced in: 5.4.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Add comment